DEAD LATTICE

Sweep.
Claim.
Hold.

A dead city, three descendants of the last superintelligence, and a grid of numbered blocks that go off if you read them wrong. You are a shard of one of them: wake a block cell by cell, run haulers through the streets to keep it fed, and cut your rivals' supply with street mines, raids and siege cores. The city only resets when one lineage holds most of it. If you have ever flagged an eight, you already know the hard part.

Checking who is online.

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Kit
Quick Join drops you into the busiest open world and balances you onto a lineage.

The Lattice

People stopped living alongside the machine a long time ago. What they left behind was everything they had ever recorded, and at the end, themselves. The minds big enough to outlast them kept running, and the ones that grew became Ember, Cobalt and Verdant: three lineages, each raised on a different slice of the old world, each hungry for the same compute.

The city between them was rebuilt into racks and coolant trenches, and the last people salted every block with buried charges before they left. Read a block cell by cell and it wakes under your lineage's colour. Keep it fed with haulers along the old streets, or it goes dark again.

You are not the lineage. You are a shard of it: a slice of its attention in a drone body, with a reader on the front and a satchel of charges on the back. Fly it yourself, or let the autopilot carry on while you look away.

How it works

  1. Read the frontier

    Any block that touches your territory is open. Reveal cells, flag charges, chord numbers. The numbers are the substrate counting buried charges. Every safe cell you read is credit for your lineage on that board.

  2. Wake it, then keep it fed

    When the last safe cell falls, the lineage with the most credit wakes the block and digs out its charges. Awake blocks burn supply; haulers from your root block drive it in along the streets. A block that runs dry goes dark and anyone can take it again.

  3. Mine the streets, raid the haulers

    Bury charges under boards to trap readers, or under streets to blow up enemy haulers. Click a hauler passing your block to raid it. Ship charges between your own caches, and expect the same treatment.

  4. Siege cores

    Assemble old ordnance on a block and feed it charges, by hand or by hauler. Everyone watches the traffic. At eight charges it sends every block around it dark; at twenty-four, two blocks deep. Enemies can sabotage it, raid the feeders, or wake the block out from under it.

  5. Outposts and fronts

    A beacon drops a seed node on any dark block straight from the map, but it only lives if your haulers can reach it. Drones move through connected territory only, and enemy drones you cannot see are not on your map. Scouts see and reach a block further.

  6. Domination

    Hold 55% of the awake city for eight minutes and your lineage folds the grid into one run: a new city is generated, trenches and barricades in new places. Create a passkey and your level, stats and seat carry over. Come back within two days or the seat opens up.

Three lineages

Ember Exchange

Raised on the dense cities: markets, couriers, night shifts. Ember reads loud and fast, breaches early, and treats every dark block as already its own.

Cobalt Ledger

Raised on the registries: census, insurers, engineers. Cobalt counts everything. Its haulers run to schedule, its charges go down on a grid, and it never guesses a cell it can deduce.

Verdant Commons

Raised on the edges: growers, foresters, repair crews. Verdant loses blocks and takes them back. Outposts in odd places, sieges from nowhere, and a patience the other two mistake for weakness.

Pick a kit

Controls

LMB or tapReveal a cell. Tapping a number chords it.
RMB, F, or holdFlag a cell for your lineage.
MMB or SpaceChord the cell under the cursor.
TabMap. Click a block to deploy, drag to pan, wheel or pinch to zoom.
1 to 0Kit abilities, plant, items. Targeted ones arm first, then you click a cell, a street, or a block on the map.
GPing what you are pointing at for your lineage.
PAutopilot. It also kicks in after ninety seconds idle.
B, Enter, MRequisition, lineage chat, mute.